Teleporter Escape is another free online point and click room escape game from CoolEscapers. In this game, find items and solve puzzles to escape the room. Good luck and have fun!
Well, no video anywhere ((
ROOM 1
Go left, takes the note 1 and fuse half .
sees everything right and click the yellow and red in the order of footnote 1 buttons; red buttons are the numbers on a clock and yellows are counted from left to right 1 ~ 9.Done correctly opens the rooms 2. ROOM 2 Take note 2of the third bottle; notes the heights of the bottles and the colors of their covers, you will need two tracks later.ROOM 1 Now press the buttons on the teleporter in the order of Note 2; same procedure. The room 6 is unlocked.ROOM 6 Take the red ball and note 3 . Note the 1 Blue. wall ROOM 1 Note 3 says "Note 1-1." That is, in footnote 1, subtract 1 to each number then click the buttons on the right to unlock the fourth 12 order.. ROOM 12 Use the heights of the bottles (High, Medium, Low) for the fourth 2 to resolve the levers: A. Make MBABMM open the fourth takes 7 and Figure 2 Note also. 4 green . ROOM 7 Takenote 4 and look at the 2 roses here. ROOM 1 Now solve footnote 4 to click on buttons 13:45 on the clock is the hands on the 1 and 9 (for the red buttons) and then the yellow 1 5 7.; the fourth 9 is open. ROOM 9 Now using the colors of the lids on jars Bathroom 2, but retain their same heights (MBABMMA). This unlocks the fourth 8 and can take the hammer . ROOM 7 Back here breaks hammer green bottle to find Figure 1 . ROOM 1 On the door look at the time (17:55). 8 ROOM Go to the right, place the 2 figures you have in the triangular hollow next to the clock and you press them to adjust clock to 17:55 mark. This unlocks the room 3. ROOM 3 Take Note 5 and observe the track figures and the four blue wall. From left view takes the screwdriver . ROOM 1 From Note 5 ignores the account numbers and the points on each: November 12 10 5 7 9 Press the buttons in this order and unlock the room 11 However, we should not go there yet (but is already available).. ROOM 8
Use the screwdriver to open the panel, press the button to open the room 5. ROOM 5 Click on the buttons to the ski room 3 figures, press the button to open the room 4. From left eye takes note 6 . ROOM 4 Solve the math sudoku, solve it is more fun to copy the answer, but here it is in case: 2 1 4 3 1 3 2 4 4 2 3 1 3 4 1 2 The Room 10 is open. room 10 Solve the puzzle (see comments above the link with the image of puzzle solved) and the fourth 13 opens. ROOM 13 Go right and solve the maze (take the red ball to the green goal without touching the walls) and you've unlocked the fourth 14. Click on the pedestal of the maze to find a coin . ROOM 14 Use the coin in the machine and pull the lever. You automatically unlocked the room 18, looking at figures that have remained in the slot and asócialas with numbers footnote 6. ROOM 18 Take the stick and use the red ball in the hole above to take the key departure. ROOM 5 Go left and open the trunk with the key. Take the wrench . room 10 Use the stick to reach the note 7 . ROOM 1 From the bottom of the note 7 (evens = pairs) click on the even numbers of the red buttons (no matter the order) opens . the fourth 15 ROOM 15 With wrench remove the nut and push the button; fourth 17 available. ROOM 17 Use now the top note 7 and click the buttons with numbers and colors that you see above: 2 Pink 4 Blue 4 Green 1 Blue Room 16 open. ROOM 16 With track footnote 6, combined with the fourth slot 14, an click the button with the correct figures. Solution: [Seven-Bell-Lemon-Seven- Campana] the fourth 19 opens. Resolves cross with numbers (in English) 1 ~ 10. At this link you see the resolute crusade. fourth 20 opens. ROOM 20 Take thestar . ROOM 13 Place the star on his place, so open the fourth 21. ROOM 21 You Solve riddles: ? p (ieces) in ac (hessboard) → pieces in a chess board. ? c (ards) in ap (ack) → cards in a deck. The answer is 3252, and the fourth 22 opens. ROOM 22 Look at the numbers that are drawn on the wall according to the respective color and enter this code below. . Answer: 9583, and you can already go to the bathroom 23 ROOM 23 Hence just take the note 8 ., with the track on where the hammer a second time using ROOM 6 Break the wall as shown in note 8; take the fuse 2 . ROOM 11 Now here, place the 2 fuses on the projector, press the red button and go right to see "Note 9" ROOM 1 Press the buttons on the teleporter with head projector,. opens the last quarterROOM 24 On the wall, look at the track with the positions of the knobs on the panels that you have probably seen distributed in various rooms. You'll have to visit them all to move the levers in their proper positions: -panel blue room 3 -panel red, room 13 -panel green, fourth 20 -panel yellow room 6 -panel black room, 16 After solving all, come back here and scores 6 digit code that you can now see: 653 783. ROOM 1 Enter the above code in the panel next to the door, hands.
ROOM 1
Go left, takes the note 1 and fuse half .
sees everything right and click the yellow and red in the order of footnote 1 buttons; red buttons are the numbers on a clock and yellows are counted from left to right 1 ~ 9.Done correctly opens the rooms 2. ROOM 2 Take note 2of the third bottle; notes the heights of the bottles and the colors of their covers, you will need two tracks later.ROOM 1 Now press the buttons on the teleporter in the order of Note 2; same procedure. The room 6 is unlocked.ROOM 6 Take the red ball and note 3 . Note the 1 Blue. wall ROOM 1 Note 3 says "Note 1-1." That is, in footnote 1, subtract 1 to each number then click the buttons on the right to unlock the fourth 12 order.. ROOM 12 Use the heights of the bottles (High, Medium, Low) for the fourth 2 to resolve the levers: A. Make MBABMM open the fourth takes 7 and Figure 2 Note also. 4 green . ROOM 7 Takenote 4 and look at the 2 roses here. ROOM 1 Now solve footnote 4 to click on buttons 13:45 on the clock is the hands on the 1 and 9 (for the red buttons) and then the yellow 1 5 7.; the fourth 9 is open. ROOM 9 Now using the colors of the lids on jars Bathroom 2, but retain their same heights (MBABMMA). This unlocks the fourth 8 and can take the hammer . ROOM 7 Back here breaks hammer green bottle to find Figure 1 . ROOM 1 On the door look at the time (17:55). 8 ROOM Go to the right, place the 2 figures you have in the triangular hollow next to the clock and you press them to adjust clock to 17:55 mark. This unlocks the room 3. ROOM 3 Take Note 5 and observe the track figures and the four blue wall. From left view takes the screwdriver . ROOM 1 From Note 5 ignores the account numbers and the points on each: November 12 10 5 7 9 Press the buttons in this order and unlock the room 11 However, we should not go there yet (but is already available).. ROOM 8
Use the screwdriver to open the panel, press the button to open the room 5. ROOM 5 Click on the buttons to the ski room 3 figures, press the button to open the room 4. From left eye takes note 6 . ROOM 4 Solve the math sudoku, solve it is more fun to copy the answer, but here it is in case: 2 1 4 3 1 3 2 4 4 2 3 1 3 4 1 2 The Room 10 is open. room 10 Solve the puzzle (see comments above the link with the image of puzzle solved) and the fourth 13 opens. ROOM 13 Go right and solve the maze (take the red ball to the green goal without touching the walls) and you've unlocked the fourth 14. Click on the pedestal of the maze to find a coin . ROOM 14 Use the coin in the machine and pull the lever. You automatically unlocked the room 18, looking at figures that have remained in the slot and asócialas with numbers footnote 6. ROOM 18 Take the stick and use the red ball in the hole above to take the key departure. ROOM 5 Go left and open the trunk with the key. Take the wrench . room 10 Use the stick to reach the note 7 . ROOM 1 From the bottom of the note 7 (evens = pairs) click on the even numbers of the red buttons (no matter the order) opens . the fourth 15 ROOM 15 With wrench remove the nut and push the button; fourth 17 available. ROOM 17 Use now the top note 7 and click the buttons with numbers and colors that you see above: 2 Pink 4 Blue 4 Green 1 Blue Room 16 open. ROOM 16 With track footnote 6, combined with the fourth slot 14, an click the button with the correct figures. Solution: [Seven-Bell-Lemon-Seven- Campana] the fourth 19 opens. Resolves cross with numbers (in English) 1 ~ 10. At this link you see the resolute crusade. fourth 20 opens. ROOM 20 Take thestar . ROOM 13 Place the star on his place, so open the fourth 21. ROOM 21 You Solve riddles: ? p (ieces) in ac (hessboard) → pieces in a chess board. ? c (ards) in ap (ack) → cards in a deck. The answer is 3252, and the fourth 22 opens. ROOM 22 Look at the numbers that are drawn on the wall according to the respective color and enter this code below. . Answer: 9583, and you can already go to the bathroom 23 ROOM 23 Hence just take the note 8 ., with the track on where the hammer a second time using ROOM 6 Break the wall as shown in note 8; take the fuse 2 . ROOM 11 Now here, place the 2 fuses on the projector, press the red button and go right to see "Note 9" ROOM 1 Press the buttons on the teleporter with head projector,. opens the last quarterROOM 24 On the wall, look at the track with the positions of the knobs on the panels that you have probably seen distributed in various rooms. You'll have to visit them all to move the levers in their proper positions: -panel blue room 3 -panel red, room 13 -panel green, fourth 20 -panel yellow room 6 -panel black room, 16 After solving all, come back here and scores 6 digit code that you can now see: 653 783. ROOM 1 Enter the above code in the panel next to the door, hands.
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